10 Steps to Build a Mobile App

By ongraph
October 13, 2015 | 1290 Views

Latest Industry insights to keep you updated on the latest happenings.

With the blazing sun on your face, did a creative idea of a mobile app happened to you?


It is often in a spurt that great ideas visit us, at the most uncertain of time, at most uncertain of place and obviously in the most uncertain way. Followed by series of hows? How are you going to approach your idea, which could be the one, the one to sell in millions, like hot cakes? Ideas can impel enthusiasm, but the process of actualization can sap the initial enthusiasm. Nobody wants their idea to go down the drain or die because of lack of a road map.



Lets map out an outline for making the app, so as to make your idea reach where it is destined. The idea occurred to you but you don’t know how to go about the designing and building. Fear has not and will not help. Here is the 10 step guide to approach your mobile app development.



1. Be goal specific

Having a great idea in itself is not enough, like before diving straight into the pool one needs to be specific whether one wants to swim or die, similarly you must clearly specify the mission or objective of your app. Ask yourself what does it targets to improve, or simply what is it doing?


Being specific about the idea or purpose helps in reaching the destination faster. As that poet said ” what you seek, is seeking you”.



2. Sketch the outline

You must have come across writers who keep musing, or artists who doodle continuously. What goes on there is putting the raw form of the idea i.e. laying foundation for further foundation. By making sketches, the idea takes its first baby step towards actualization.


Sketching the first rough outline of the app lets you visually conceptualize the app. It guides in better understanding the app and in its proper execution.



3. Research

Research helps in various findings like the design of the app, if an app with same idea exists in market, the technical requirement of the app and strategies to market the app.


It is likely that an app like yours already exists, in order to avoid such a situation one can research and the findings can help. Android and iOS has more than 1 million apps, so if you are building something make sure you are a lone player. If something on similar lines exists, there is no point getting discouraged as it can be used to learn about the flaws and loopholes.


In addition one also should research about the technical aspects of the app, to get a clear picture about its technical feasibility. It helps in choosing from available alternatives, and proceeding with the most feasible one. The research also includes legal restrictions like privacy and copy-writing questions. Hiring an expert can do good in this process. After deciding on these aspect, marketing and monetization remains. Deciding on how to reach the target user, generating value and other aspects will be included in marketing.



4. Prototype your app

This step involves putting your ideas into a clear picture i.e. creating a mock up of your app. One can find several prototyping tools online. They allow you to visualize the app, using them one can drag and drop the placeholders and and other graphics into place to review the app.

While prototyping one also needs to work on the storyboard of the app. The instinct behind this step is to outline the connection between the interface and navigation through the app.



5. Define the back end

The prototype and storyboard lays foundation for the back end structure. Defining back end includes outlining the servers, data storage and APIs.


Developers can be hired at this stage to help in modifying the prototype and storyboard according to technical feasibility.



6. Testing the prototype

At this stage, one can ask people in their inner circle for reviews and feedback on the prototype. One can give access to the framework of the prototype, like a test drive, and ask for honest feedback that can be worked upon.


The motive behind this step is to make sure of the prototype before the designing process is initiated. Making changes becomes difficult once the designing process starts.



7. Build the back end

After the app is clearly defined, the time is ideal to get started with the back end of the app. The developer can set up the servers, APIs, storage solutions and databases.

While one is building the back end, another important thing that needs to be done is signing for developer account at the targeted app marketplace.



8. Designing the screens

The individual screens needed for the apps is crucial and needs to be high resolution one. It would be advisable to have feedback at this juncture too as interface is an integral part of the app. The way an interface is designed decides its success or failure. Seamless interface experience counts as an important step in any app success.



9. Re-test and alter

Once the designing process is completed, the app needs to be put through rigorous testing. Designing is often seen as the final step in app building but the truth is it remains incomplete without testing. After designing the actual app concept, the final app needs to be felt i.e. Tested.


There are few testing app also available that can used.



10. Release

The last step of your dream plan. Mobile app markets have different treads, for example iOS has its own approach in the way it reserves the right to approve the app before release. There is no set period of time, it can take a week or a month to hear back.

In order to overcome that hanging-up-scenario one can submit the app to PreApps, which is an app market that provides opportunity to reach the expert users and get early feedback on ones dream app. Once the app is enlisted on the desired app store, the marketing process unfolds, which requires a strategic movement.



At the completion of the tenth step the app is ready to soar high. Your idea is on its way to the destination. 

Monthly industry insights to keep you updated on latest happenings

Follow us on Twitter
Follow us on Facebook
Follow us on Linkedin